3. Random
The random module generates pseudo-random values:
random.seed(a)restarts the generator from a known state. The same seed produces the same sequence, which is how the exercises below stay reproducible. Without a seed, Python seeds from the system.random.randint(a, b)returns an integera <= n <= b; both ends are included.random.random()returns a float0.0 <= x < 1.0(it never returns1.0).random.choice(sequence)returns one random element; the sequence can be a list or a string.random.shuffle(list)changes the list in place and returnsNone, so print the list after calling it, not the call result.
These numbers are pseudo-random, not secure: never use random to generate passwords or tokens.
Coming from JavaScript? random.random() is Math.random(). random.randint(a, b) includes b, while JS usually needs Math.floor(Math.random() * (b - a + 1)) + a.
Pick a random integer
Import random, call random.seed(7), then print random.randint(1, 6).
Print exactly:
Create a free account to save your progress and unlock chapter 2.
Random float between 0 and 1
Import random, call random.seed(1), then print random.random().
Print exactly:
Create a free account to save your progress and unlock chapter 2.
Pick from a sequence
Import random, call random.seed(42), then print random.choice(["rock", "paper", "scissors"]).
Print exactly:
Create a free account to save your progress and unlock chapter 2.
Shuffle a list
Import random, call random.seed(7), create the list [1, 2, 3, 4, 5], shuffle it with random.shuffle() and then print the list.
Print exactly:
Create a free account to save your progress and unlock chapter 2.